Throughout NMD 102 we pursued a number of projects. This allowed us to practice how to approach projects. This includes figuring out what to make, critiquing it, then establishing an initial direction. These concepts were critical in each project and upcoming ones throughout my New Media career. Without these a project would struggle to gain a footing, a teamwork would be in vain without communicative plan. This screenshot in particular is of my final project with Ted Scontras and Josef Siraco. Sketches depicted are of the first stage of our game designed to model denial.