Towards the end of NMD 102 I got the opportunity to do one of the projects I am most fond of since being a New Media student. By utilizing emerging technologies such as the Oculus Rift virtual reality headset, as well as a team of 3 with some imagination, I was able to model an experience which reflected upon the 5 Stages of Grief. Denial, anger, bargaining, depression, acceptance. Beyond the opportunity to work with the Oculus rift, one of our goals was to try and help those who may be affected by grief by crafting an experience that would help them realize the path they might take to better maneuver their grief. Upon presenting this project at the New Media night at the IMRC we actually met a psychologist who said virtual reality was actually an emerging section of psychology, therapy, and such. Its nice to know that what we came up to pursue as a project actually has some merit and future in potentially helping people.
Throughout NMD 102 we pursued a number of projects. This allowed us to practice how to approach projects. This includes figuring out what to make, critiquing it, then establishing an initial direction. These concepts were critical in each project and upcoming ones throughout my New Media career. Without these a project would struggle to gain a footing, a teamwork would be in vain without communicative plan. This screenshot in particular is of my final project with Ted Scontras and Josef Siraco. Sketches depicted are of the first stage of our game designed to model denial.