Aidan's Portfolio

Create. Play. Wonder.

Testing plan

My testing plan is to do an alpha and beta test of the game. During each stage of the game I will be in a constant cycle of gathering and implementing feedback and releasing new builds with the implemented feedback. The alpha stage testing will be for a limited group of people (ideally around 25-50 people); the purpose of this initial test is to gather information about bugs and fix.. Read More

Opening and Closing Lines #1

Opening statement: Though not much has changed about my project since I introduced, the premise is I want to create a roguelite stealth game. Closing statement: The AI is progressing, but it needs some work. And that’s what I’ve accomplished by this milestone.

Computer-less capstone

For this assignment, we had to reimagine our capstone as a project that used no computers. This was my attempt at it. If I had to completely redesign my capstone without a computer, I would make a combination of D&D and a board game; if you’ve ever played a game called Forbidden Desert, it’s similar to that. The game would be playable by 3-5 players. At the start of the.. Read More

Final Capstone Proposal

           Abstract I intend to make a game called Escape, a roguelite stealth game for PC. Escape is a game where you must use stealth to accomplish tasks. The challenge comes from the fact that the levels are randomly generated every time, and dying resets the player’s progress to the beginning.            What Escape is a combination of two video game genres: roguelite and stealth. Roguelites are games.. Read More

Capstone promotion plan

My plan to get the word out has three main points of attack. First, I want to maintain a website for the game where I post frequent updates about the game; posts would cover aspects like concept art, progress on gameplay features, and links to features of the game on other websites (if there are any). It would also have sections to describe the features of the game, target platforms,.. Read More

Aidan Bauer’s Capstone Proposal

Abstract I intend to make a game called Escape, a roguelite stealth game for PC. Escape is a game where you must use stealth to accomplish tasks. The challenge comes from the fact that the levels are randomly generated every time, and dying resets the player’s progress to the beginning. What Escape is a combination of two video game genres: roguelite and stealth. Roguelites are games that borrow some characteristics.. Read More